2021 - BCI Seminar
BCI Seminar WS 2021/2022
Written Reports
- R1LC Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation, Lorenzo Cocchia
- R2SD An exploration of EEG features during recovery following stroke, Shana Dupanloup
- R3AC Development of a BCI-based gaming application to enhance cognitive control in psychiatric disorders, Alessandro Corsini
- R4YG A passive BCI for monitoring the intentionality of the gaze-based moving object selection, Yosra Griri
Screencast videos
- S1DZ Neural engagement with online educational videos predicts learning performance for individual students, Dele Zhu
- S2TH Towards mobile health care: Neurocognitive impairment monitoring by BCI-based game, Tianhao He
- S3FR Evaluation of mental workload associated with time pressure in rapid serial visual presentation tasks, Florijan Reetz
- S4CL A high-security EEG-based login system with RSVP stimuli and dry electrodes, Clemens Lottermoser
- S5MK EEG can predict speech intelligibility, Mehmet Hakan Kurtoglu
- S6ÄK Accelerated Robot Learning via Human Brain Signals, Äantas Kesten
- S7BL A systematic approach to extracting semantic information from functional MRI data, Brandon Llanque
- S8RW Immediate brain plasticity after one hour of brain–computer interface, Rosa Wolf
- S9AA High-performance brain-to-text communication via handwriting, Ali Alouane
- S10JC EEG in the classroom: Synchronised neural recordings during video presentation, Jiale Cheng
Talks (slides)
- T1DR Visually evoked responses are enhanced when engaging in a video game, David Rölleke
- T2RG Generating natural, intelligible speech from brain activity in motor, premotor, and inferior frontal cortices, Robert Gericke
- T3LL EEG-Based Closed-Loop Neurofeedback for Attention Monitoring and Training in Young Adults, Leonie Lübbing
- T4JT Making brain–machine interfaces robust to future neural variability, Joel Tokple
- T5JV Effects of Long-Term Meditation Practices on Sensorimotor Rhythm Based BCI Learning, Juliane Verwiebe
- T6FT FBDNN: Filter Banks and Deep Neural Networks for Portable and Fast Brain-Computer Interfaces, Facundo Perez Talamonti
- T7AK Decoding subjective emotional arousal from EEG during an immersive Virtual Reality experience, Aleksandrs Koselevs
Wiki Articles and Web Pages
- W1DO Estimating Cognitive Workload in an Interactive Virtual Reality Environment Using EEG, Dennis Otrombowsky
W2NC Using human brain activity to guide machine learning, Drop out- W3LB Acrophobia quantified by EEG based on CNN incorporating Granger causality, Lukas Beinlich
- W4KS Neuronal biomarkers of Parkinson’s disease are present in healthy aging, Kim Schwarz
Obsolete Resources
Links to the interactive documents which have been used to organize this seminar.